- Individual Project 2025
This work explores how temporary living spaces shape shifting feelings of intimacy and estrangement. A translucent bedroom and a series of interactive drawers reveal fragmented voice recordings from London residents, suggesting the unstable and continually reconstructed nature of home-making.
- Group Project 2025 (WIP)
- Leyi Zhou
- Yiping Li
- Kewin Skrzekut
- Kris Harwood
This mixed-reality game explores the environmental impact of food choices on global warming.
🏆 Best Immersive Game at the 2025 Innovate UK Immersive Tech Awards
- Group Project 2025
- Leyi Zhou
- Wanqi Fu
- Junxin Deng
Three Locks is a VR and MR multi-version storytelling with an interactive experience. It is a metaphor that suggests the three hikers locked each other’s way of life due to their own motivations.
Individual Project 2024 (WIP)
Players experience the duality of modern surveillance systems. As the monitored, they evade cameras; as the monitor, they track targets. Set in a heterotopian world, players confront the endless loop of surveillance: from the monitored to the monitor, and ultimately becoming part of the system itself.
Individual Project 2024
- 360 Video
- Moving Image
The project explores four images of human rhythms shaped by technology through a 360 video covering four spaces, using the electric light as a symbolic symbol of civilization and modernity, and contemplates the process of human development as a history of conquering and destroying darkness
Individual Project 2023
- AR Information Design
- Social Design
The project depicts the living conditions of contemporary construction workers through an AR interactive imaging installation, exploring the urban exclusion faced by construction workers as direct builders of the city. It further examines the lack of subjectivity among construction workers under China's urban-rural dual structure and attempts to awaken a cry in silence.